![]() ![]() ASI mods are developed so that they always work together, unless it is corrupted. However this begs the question of "Will both hooks work together?". You can refer to his Hook here to know more about it. Spawn Meteor: Towers of Time Meteor Always Spawns, regardless of time.Įrmaccer has created his own Hook for other mods that differ (or are similar) to what ASIMK11 has to offer.No Brutality Requirements: You can do any brutality at any time.No Ground Requirement: You can perform ground moves (like slide) in the air.No Mercy Requirements: Perform Mercy any time. ![]() In order to use cheats, you need to hold the hotkey (F12 for example) and then press the number that identifies the cheat you want to enable/disable. In order to use the cheats, make sure to enable the usage of cheats in the ini and set a hotkey. Console will say "Loaded Asset/RAIN_A_FRIENDSHIP.xxx from MKSwap". Example, to swap Rain's Friendship with Subzero, copy Asset/RAIN_A_FRIENDSHIP.xxx into /MKSwap/Asset/SUBZERO_A_FRIENDSHIP.xxx. To use file swaps (like moveset swap), create a folder called MKSwap in the root folder (Mortal Kombat 11 Folder), and inside it create a new folder similar to the file that you are copying. Addresses will be provided for you to add. When a game updates, you need to change the addresses in the section of the ini. Allows you to host your own MK11 private server.ĭownload the Latest ASIMK11 version, and select the mods you want in the provided ini file. Allows you to swap intros between two characters. Allows you to make a mods folder to keep all your mods in 1 place, so that you don't have to overwrite any file. Allows you to use Cheat Engine while game is running. What is it used for? It's used to modify game functions to make them do whatever you want them to, making the game act like you coded it. Basically they're similar to Cheat Engine mods but they're applied to the game directly, this means you don't have to manually open Cheat Engine everytime you want to apply some mods, and you don't have to patch the exe to apply anti cheats. DLL editing though.ASI MK11 is the name I'm giving to the ASI Loader mods. Still would love a way to make console usable through. I know my particular need was odd but it is necessary to use modded-in PCs like Vagrant. If you want to change console commands it looks like you may need to just do it prior to compiling by searching your command in the. ![]() It just cancels the pod spawn because there is no way to possibly have -1 stage clears. dll and setting it to -1 will make you spawn at a point on the map. Just search that in dnspy or whatever you use to decompile your. Public bool usePod = Run.instance & = -1 & So I disabled the stage 1 pod by setting it like this: I would love to be able to disable stage1 Pod Achievements, unlock progression, and stat tracking will be disabled until the application is restarted.") īecause if I try to recompile it throws like 1.63 billion errors. Public static RoR2Application.CheatsConVar cvCheats = new RoR2Application.CheatsConVar("cheats", ConVarFlags.ExecuteOnServer, "0", "Enable cheats. Any chance you could just post that part of the assembly you changed? I cannot find that commented out line for the life of me. ![]()
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